

As in real life, how you treat your pet during its early years will shape its personality. How your pet looks is just one aspect of it though how it behaves is the key.

The number of breeds on offer isn’t bad, but a few more species would have been preferable. You can create your animal from a number of different breeds and there are numerous appearance criteria that you can tweak to give your pet an individual look – including, if you’re one of those cruel people, pet clothes. Given that pets are the focus of the game, a selection that’s limited to dogs and cats is rather disappointing. The variety of pets on offer is really the game’s biggest weakness. As the title of this game suggests, pets are now part of the family, and each is treated like a Sim, albeit a rather limited one that can’t get a job and needs constant looking after. It’s all about achieving life goals, whether that be a long-term thing like getting a good job, or something very much in the present, like simply eating some food to ease hunger. If you’ve played a console version of The Sims before you’ll know what to expect. Sadly, it also suffers from one near game-breaking PSP only feature. The Sims 2 Pets on PSP is almost a direct port of the game on PlayStation 2 and GameCube, and therefore plays like last year’s The Sims 2, but adds pets into the mix and features some nice AI improvements that help improve the overall console Sims experience. Since Nintendo unleashed Nintendogs everyone and his dog (excuse the pun) wants in on the action, so it’s no surprise that the legendary Sims series wants in. Having a pet in video game form has become all the rage.
